When the curse takes effect, the spear curls around to strike its wielder in the back, negating any shield and Dexterity bonuses to Armor Class, and inflicting normal damage. The character always seems to find the spear in his hand despite his best efforts or intentions. Once it begins functioning in this way, you can’t get rid of it without a remove curse spell. It may even function normally in combat against a deadly enemy, but each time it is used in melee against a foe, there is a one in 20 cumulative chance that it will function against its wielder. This is to all tests a magical spear with a +1 bonus (or at the DM’s option +2 or +3). That’s when design philosophy had migrated away from “how do we punish these fools for being careless” to “what if people actually played our game and had fun?”įor those of you who never discovered the “joys” of using a magic spear that you can’t get rid of until it starts stabbing you in the back: You probably also started playing D&D in 3.x or later. Or else, had to “learn the hard way” that every NPC the DM introduces to you is secretly out to rob, betray, or murder you. You’ve probably never had to wonder what you’re going to do now that the party’s burned down the orphanage. If you’ve never had the thrill of sorting through your treasure and finding a cursed item in D&D, then your table is full of good people. Here are five D&D cursed items with magical malevolence. Magic Items are a rewarding part of any adventure.
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